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August 23, 2006
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Comments: 27
Favourites: 17 [who?]

Views: 3,099 (2 today)
Downloads: 493 (0 today)
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:iconkheng:
This is a very basic tutorial, which provides a (practically) step by step guide to creating a dice object. It is ideal for people new to 3d studio max. Texturing is done in Adobe Photoshop (although it is not covered in Part A, it will be when i finish and release Part B).
I initially thought this would be quick to put together, but 3 hours later and i still havent started the texturing. >_<!

I hope this isnt so basic that noone will use it -_-"

Edit: Thanks to Mudf4ce for pointing out that i typed Control drag instead of Shift drag to clone. I have updated this to reflect the correct method.

Edit2: Here are the links to the follow on sections of this tutorial

Part B: [link]
Part C: [link]
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:iconvidpen:
~VidPen Jan 27, 2008  Student Digital Artist
Thank you so much, I really need some n00b tutorials.
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:iconkheng:
~kheng Jan 27, 2008  Hobbyist Digital Artist
glad it was useful to ya :D
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:iconmuhanned:
I went quickly through this tutorial ....
it seems to be beneficial for me in the future...

thanks for the efforts u made :+fav:
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:iconkheng:
~kheng Dec 28, 2007  Hobbyist Digital Artist
no problem man, glad you found it helpful
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:iconmxtremeg:
Thanks for this it will defenately help me as I am now breaking into 3D modeling and I want to learn alot in this program.
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:iconkheng:
~kheng Jan 6, 2007  Hobbyist Digital Artist
Glad that it helped you :)
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:icondekus:
cool.. got to check it out when i get home.. ;)
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:iconcreyzee:
i'll let you know how it goes :p
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:iconkheng:
~kheng Aug 23, 2006  Hobbyist Digital Artist
ok :D
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:iconcreyzee:
heheheh if it makes me better at modeling, then it's a good tutorial. my skills go as far as to be able to map the bellow image

___________________________


^ all rendering (C) me, damnit
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