Testing Vray.
3mins render time (not sure if that included the 1min prepass)
Vray is quite nice, but i had a few issues.
1. My Raytrace reflection/Refraction material was totally off due to VRay not supporting that. I replaced it with a VRAYHDRI but it just wasnt the same
2. The shadows look nice, but the background shadows seem to look wrong (not dense enough?)
3. Render settings. Theres about a million options and I have no idea how to use them, like if i should use photon map, irradiance map, quasi monte carlo or light cache. At the moment im just using an irradiance map (very low, or else it gets really slow!) for primary and none for secondary (speeds it up)
On the up side, DoF using camera effects only takes about 2 hours to render compared to 4 hours with default scanline! Looks like I have alot of learning to do on how to set up lights, VRay materials and render settings :sigh:
EDIT: fixed the background shadows. Was a problem due to the hotspot of my sunlight system
uf
like it very much
how did you do that combination of vrey render and wireframe material? two different renders and overlaying it in photoshop?
and where can I find LOD plugin that you use?
and great work again
Oh, that was done mannually printscreening the viewport lol which is why its so jagged.
You can use a VrayEdgesTex for the diffuse to show the wireframe and it will look much cleaner
Not quite sure what LOD plugin you are referring to
I think about that: this is one of your replys: "hm yea, that is why i was looking for a LOD plugin where max would auto optimise according to # polys used and distance from the camera" . I'm wonder if find it? just that
like it very much
how did you do that combination of vrey render and wireframe material? two different renders and overlaying it in photoshop?
and where can I find LOD plugin that you use?
and great work again
You can use a VrayEdgesTex for the diffuse to show the wireframe and it will look much cleaner
Not quite sure what LOD plugin you are referring to