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All Deviations

Defence Turret Wallpaper by *kheng:iconkheng:


©2006-2008 *kheng
Details
Submitted: September 20, 2006
Image Size: 880 KB
Resolution: 1600×1200
Comments: 97
Favourites & Collections: 234 [who?]

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Total: 16,899
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Artist's Comments

As per requested
1hour 36mins render time at 100samples/ray
this version is raw, no photoshopping ( i thought the contrast i added tot he other version was abit too much for a wallpaper )
Daily Deviation, 2006-09-23

Daily DeviationDefence Turret Wallpaper by ~kheng - For sheer detail, complexity and outstanding realism, this wallpaper wins hands down. Absolutely stunning attention to detail. I found myself looking at this for a long, long time... (Featured by $zilla774)

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Devious Comments


~Frogon:iconFrogon: Sep 20, 2006, 8:03:29 PM
Dude this is sweet, I'm glad it's 1600x1200, so I can admire it for its full and unadjusted pulchritude.
~shabuegah:iconshabuegah: Sep 20, 2006, 8:54:41 PM
looks feckin awesome man
*Aradnom:iconAradnom: Sep 20, 2006, 9:47:07 PM
Hot damn, that's a turret, fantastic modeling and environment. :clap:
*jaryth000:iconjaryth000: Sep 20, 2006, 10:06:38 PM
*drools*
now thats pure skill.

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*kheng:iconkheng: Sep 20, 2006, 10:47:50 PM
cheers :D
cool avatar heh

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~flashGamer:iconflashGamer: Sep 20, 2006, 11:32:12 PM Mood: Love
Crazy. Amazing. No word can describe that.
I love the environment and the textures. That would inspire me to make a game out of that.

I LOVE IT!

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~DkmMayhem:iconDkmMayhem: Sep 20, 2006, 11:35:04 PM
wow dude, the detail is amazing...good work

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~asylumseaker:iconasylumseaker: Sep 20, 2006, 11:56:33 PM
Thanks for doing the big version.
Something especially impressive I find in this scene.. just a small thing. The puddles on the ground. I've never been able to replicate that effect so well.

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=thedarkbanditking:iconthedarkbanditking: Sep 21, 2006, 12:11:21 AM Mood: Wow!
Oh!! Yeah, much bigger and I like it even better! Looks excellent man! :D Don't get mad but I'm going to un-fav the last one and add this one instead. Hope that is no problem. :)

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*kheng:iconkheng: Sep 21, 2006, 3:24:04 AM
hehe they arent really puddles its actually just how the specularity is mapped
i have a blend material with the specular map as the mask so all high spec areas are given a highly reflective surface, so it makes it kinda look like water

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