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Monster Tube - Clay by kheng Monster Tube - Clay by kheng
Ok, this is a test render for my scene. For all those people complaining about noise, jaggies etc.
This has Global Super Sampling (Adaptive Hamilton) + Multiresolution Adaptive Antialiaser + 250 rays/sample
Render time is _THIRTEEN HOURS EIGHT MINUTES_.
must be all that refraction anti aliasing
The refraction material is a blend of a primary refracted, transparent object with reflections (raytrace, non HDRI) plus refraction (no self refraction because that makes the render time huge and would probably take 40hours to render) and a smoke bump map. The blend mask is a larger smoke map, with the material highlighted being a more glowey colour than the base. The bubbles are PFSource objects however no collision is calculated (not that you can even tell anyway) with a fresnel falloff opacity/self illumination map.
I removed the glow from the monster in the tube (after all that hunting for a solution!) because the Refraction screws with the glow, meaning it glows where the object REALLy is and not where the object is refracted to on the final render (If anyone knows a fix for that please let me know).
Polygon count so far, 74k
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:iconsengicia:
sengicia Featured By Owner Dec 31, 2011
wow it looks amazing
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:iconkaa-angel:
kaa-angel Featured By Owner Feb 17, 2010
is this transformers/
cause the robot looks like a transformer
and the box looks like the allspark
Reply
:iconmysterian:
mysterian Featured By Owner Aug 21, 2007
cool
Reply
:iconjokerharley2345:
JokerHarley2345 Featured By Owner Mar 7, 2007  Hobbyist Traditional Artist
This is amazing. I thought when I click on this was on a movie set. Great work.
Reply
:iconkheng:
kheng Featured By Owner Mar 8, 2007  Hobbyist Digital Artist
hehe thanks
Reply
:iconacida:
acida Featured By Owner Feb 11, 2007
creepy
Reply
:iconder-richter:
Der-Richter Featured By Owner Dec 19, 2006
o.o Wow. Immediate favourite+
Reply
:iconturusan:
Turusan Featured By Owner Nov 6, 2006  Hobbyist General Artist
wow, I had a long break from DA and I gotta say your skills have really developed, keep up the good work!
Reply
:icongniew-ko:
gniew-ko Featured By Owner Nov 1, 2006
looks realy awesome_amazing
Reply
:iconjoopson:
Joopson Featured By Owner Oct 30, 2006  Student Digital Artist
umm...
i hate to say it, but a render like this should take 13:08 to complete..
i mean, the modeling is ok(a bit simple) and the lighting is undynamic..
maybe you can add some sort of flickering flourescant light at the top or something...
it looks like a mental ray render with final gather and hdri. but worse quality wise... :(sorry:(
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:iconthe-bug:
The-Bug Featured By Owner Oct 14, 2006
like the bottom scenes more than the top.

plus that guy should have a load of stubes/wires going into him
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:iconomer88:
omer88 Featured By Owner Oct 13, 2006
man this is so beautiful !
Reply
:icondjayness:
Djayness Featured By Owner Oct 10, 2006
13 hours to render....my gawd!

nice work btw!
Reply
:icongpdesigner:
gpdesigner Featured By Owner Oct 9, 2006
Shadows . . . . . must have shadows . . . .
nice work bro
gp
Reply
:iconmelito:
melito Featured By Owner Oct 8, 2006
WOW! wish I could render things like that! ... or anything for that matter... hehe.. Lovely work!! :d
Reply
:iconrossyboy8:
rossyboy8 Featured By Owner Oct 8, 2006
Wow, that looks like it wouldnt go amiss in a PC game!
Reply
:iconwartistic:
wartistic Featured By Owner Oct 6, 2006  Professional Photographer
freakin sick your the man
Reply
:icondavion1089:
Davion1089 Featured By Owner Oct 5, 2006
Woah thats frickin awesome :bows:
Reply
:icontheonlywarman:
TheOnlyWarman Featured By Owner Oct 5, 2006  Professional General Artist
dude 13 hrs, i wish I had your patience
Reply
:icontheonlywarman:
TheOnlyWarman Featured By Owner Oct 5, 2006  Professional General Artist
awesome work though I really like too bad rendertime restricts you from animating
Reply
:iconmira-morningstar:
Mira-Morningstar Featured By Owner Oct 5, 2006  Professional Filmographer
That's great! Really impressive.
Reply
:iconfroggy-hicks:
froggy-hicks Featured By Owner Oct 5, 2006  Hobbyist Digital Artist
ahh nice :) that looks much better, your really good, keep it up. i look forward to the finished image
Reply
:iconmoonlitpredator:
MoonlitPredator Featured By Owner Oct 4, 2006
Lookin good man...nice.
Reply
:iconignisdemonio:
IgnisDemonio Featured By Owner Oct 4, 2006
swweeeet!
Reply
:iconlafra:
lafra Featured By Owner Oct 4, 2006   Photographer
That refraction looks awesome, i am a basic user of refraction and like all the other stuff on max but im going through some tutorials :D Once again mate, a true masterpiece. And not evern finished !!! Pretty bloody good if you ask me.
Reply
:iconkheng:
kheng Featured By Owner Oct 4, 2006  Hobbyist Digital Artist
hehe, i looked through a few examples of refraction too, like the user reference guide (they actually provide a IOR table) plus i got the idea of a smoke map from a shader experiment somoene did, hm forgot his dA though)
Reply
:iconlafra:
lafra Featured By Owner Oct 10, 2006   Photographer
Nice job, i envy you looool
Reply
:iconhideyoshi:
Hideyoshi Featured By Owner Oct 4, 2006  Professional Digital Artist
Lovely! :)
I am SLOWLY trying out 3D art with super basic progs... :P
You use 3DStudio Max, right?
Reply
:iconkheng:
kheng Featured By Owner Oct 4, 2006  Hobbyist Digital Artist
yep
Reply
:iconultimatebadass:
ultimatebadass Featured By Owner Oct 4, 2006   Digital Artist
Very impressive design as always :thumbsup:
Reply
:iconkheng:
kheng Featured By Owner Oct 4, 2006  Hobbyist Digital Artist
hehe thanks man, good to see your scene coming along as well
Reply
:iconmoonhmz:
moonhmz Featured By Owner Oct 4, 2006  Hobbyist Traditional Artist
i can see why it took a long time to render...the thing is loaded with detail!

nice one :clap:
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:iconemaciate:
emaciate Featured By Owner Oct 4, 2006  Professional Filmographer
nice you got to the end of this one
Reply
:iconpro2004:
pro2004 Featured By Owner Oct 4, 2006   Digital Artist
Very Nice
Great work man, i love it :D
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:iconfenyess:
fenyess Featured By Owner Oct 3, 2006
ohh its fantastic!
:+fav:
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:iconkheng:
kheng Featured By Owner Oct 3, 2006  Hobbyist Digital Artist
thanks :)
Reply
:iconasylumseaker:
asylumseaker Featured By Owner Oct 3, 2006
Nice work.. looking forward to updates.
Reply
:iconlost-paradigms:
lOst-ParadigmS Featured By Owner Oct 3, 2006
Stunning, waiting 4 the final render :)
Reply
:iconkheng:
kheng Featured By Owner Oct 3, 2006  Hobbyist Digital Artist
thanks hehe, I'm going to finalise all the geometry this time, before I start doing textures. In the last scene i had to edit the textures of my defence turret a little because it didnt really fit with the environment (geometry and HDRI) once i had textured it >_<
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:iconlost-paradigms:
lOst-ParadigmS Featured By Owner Oct 3, 2006
Right, by the way, your texture mapping technique its using maya default texture plug-in's or you gonna make them from other media? and then, its going to be a short clip I understand?
Reply
:iconkheng:
kheng Featured By Owner Oct 3, 2006  Hobbyist Digital Artist
I use 3d studio max for my modelling. My textures are done by using texporter to export the geometry to bitmap after i UVW Unwrap them then painted on in Photoshop.

I doubt i will render a video as it would take weeks for just a few seconds :D
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:iconlost-paradigms:
lOst-ParadigmS Featured By Owner Oct 4, 2006
Cool! lol that's true It would take week yeah :)
Reply
:iconzeikjt:
ZeikJT Featured By Owner Oct 3, 2006  Hobbyist General Artist
reminds me of jenova
Reply
:icontiger9:
Tiger9 Featured By Owner Oct 3, 2006
Amazing work u got there! And so many comments and faves on 14 hours? Just amazing!
Reply
:iconlordmordredbloodstne:
LordMordredBloodstne Featured By Owner Oct 3, 2006   Filmographer
Man you continue to impress, keep up the good work! Can't wait to see what you're going to add geometry-wise.
Reply
:iconvikung-fu:
vikung-fu Featured By Owner Oct 3, 2006  Hobbyist Digital Artist
The refractions looks great, the box, very deadly. Can't wait to see more :)
Reply
:iconrocketrobinhood:
rocketrobinhood Featured By Owner Oct 3, 2006
cant weait to see it finished!
Reply
:iconwingsinadream:
Wingsinadream Featured By Owner Oct 3, 2006   Digital Artist
As a fellow 3D enthusiast, I can empathize with the amount of work and time you put into that. Great job. Fave.
Reply
:icondigitalcynic:
DigitalCynic Featured By Owner Oct 3, 2006  Hobbyist Digital Artist
I'd say change the font on the number displays, but otherwise... this is beyond awesome already!
Reply
:iconkheng:
kheng Featured By Owner Oct 3, 2006  Hobbyist Digital Artist
hehe, those displays are just placeholders :D i wouldnt put dodgy random numbers like that in the final version!
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