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March 27, 2009
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Research Ship WIP3 by kheng Research Ship WIP3 by kheng
Added some port details
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:iconmardrigon:
Must Be Military research ship?
Forward gun batteries Twin anti air turrets on the side
must be for defense purposes lol
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:icongenegaddafi:
GeneGaddafi Apr 21, 2012  Hobbyist General Artist
Nice !
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:icongenegaddafi:
GeneGaddafi Apr 21, 2012  Hobbyist General Artist
Nyce .
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:iconmacmuelli:
macmuelli Jul 31, 2011  Hobbyist Digital Artist
realy great
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:icondragonstrider:
DragonStrider Dec 10, 2009  Hobbyist General Artist
AWESOME the turret looks like a railgun :)
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:iconmurcielago-77:
Murcielago-77 Dec 9, 2009  Student Filmographer
Looks great, I already saw the final piece, and its pretty amazing. I have a question though. how do you go about designing the futuristic port? i means all those crazy shapes and stuff. do you think about their purpose or just throw random stuff in there? or both? lol. I'm mostly curious because i see somethings that make sense and i can tell what their purpose is. but theres also things i just don't get why they are there, other then to look cool. lol. I'm not really trying to bash or put it down in any way, I'm just curious.
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:iconkheng:
kheng Dec 11, 2009  Hobbyist Digital Artist
mostly to look cool, tho i did put some things in with function in mind :D
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:iconbluemattersoda:
bluemattersoda Apr 1, 2009  Hobbyist Digital Artist
whoa...looking good! can I ask whether you use primitive modelling or do you create surfaces from nurbs/modifiers? I'm just starting out in 3d modelling, and I just wanted to know how you work
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:iconkheng:
kheng Apr 1, 2009  Hobbyist Digital Artist
Two things mainly, primitives firstly for the shapes (then edit poly modifyer) and secondly for splines or shapes that are lofted i use editable splines
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:iconbluemattersoda:
bluemattersoda Apr 8, 2009  Hobbyist Digital Artist
hey sorry for the late reply...and thanks, that helps a lot.
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