Those are the number of comments i have made on other peoples deviations right?
Extrude normal is way better than extrude by individual polygon in the previous version!
hmm.. so has anyone ever tried doing a smoketrail effect before? i was wondering what would be a good way of doing this. I want to be able to define a smoke trail path using splines like i do with my pipes and have multiple rockets being launched out from my bays.. but ive never done that before any ideas?
Devious Comments
Congrats on the 8K also
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>Make an emitter
>Make the spline-path
>Select the emitter and go to Animation>Constraints>
now if you hit play it will follow along the spline, if you want to change the settings go to the motion panel with the emitter selected and you can change the settings in there..
hope I've helped in some way
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Do not mess in the affairs of dragons for thou art crunchy and good with ketchup
Go look at my stuffs: [link] I'll pay you!! (actually I probably won't...)
Member of 3D club: [link]
I know theres a tutorial in Max that does the same thing, though it uses the emitter and some grav space-warps.
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3D-Asuarus: [link]
Anko-Club: [link]
Loco Roco Fanclub: [link]
My Two Cat's Website: [link] , [link]
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3D-Asuarus: [link]
Anko-Club: [link]
Loco Roco Fanclub: [link]
My Two Cat's Website: [link] , [link]
first I whould animate some help-object anlong the spline and use "Position Object" in particleFlow, dont know if it works, didn't trie it, but why don't you use the "Find Target" ?
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