Has anyone had problems with particle flow system crashing?
I have a UDeflector binded to my model (which is a group of objects) and linked to a collision test (after spawn) of a standard PFSource and i tend to crash quite often when either calculating the collision or during rendertime
EDIT: I cant be bothered with these calculations, Manual sub-object particle editing ftw :s
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Mood:
Irritated -
Listening to: Liv Kristine - Enter my Religion
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Watching: Haruka 17
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Playing: Ragnarok Online
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Drinking: Water
also you said you geometry is a group!? maybe when you do the proxy you should attach everything into one editable poly... maybe that is the problem...
it shouldnt take that long... hope it works
[link]
All i am trying to do is stop particles from passing through my model inside that tank :\ it takes like 30sec - 1min to calculate each frame too >_>