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October 1, 2006
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Has anyone had problems with particle flow system crashing?
I have a UDeflector binded to my model (which is a group of objects) and linked to a collision test (after spawn) of a standard PFSource and i tend to crash quite often when either calculating the collision or during rendertime

EDIT: I cant be bothered with these calculations, Manual sub-object particle editing ftw :s
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:iconspiritofdarkness:
like :deviantiniclof: said, it propably has way to much polygons, If you're using omniflect, you have to work with a low-poly-version. I suggest working with one or more normal deflectors (you need it only for the still); makes things much easier.
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:iconspiritofdarkness:
. . . but anyway, the solution with the proxy geometry whill propably fit more your needs . .
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:iconkheng:
~kheng Oct 1, 2006  Hobbyist Digital Artist
im just going to manually delete the particles in sub object mode for the final render, easier that way and saves calculations
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:iconspiritofdarkness:
:) easyest way might be best in this case
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:iconiniclof:
maybe it has to many polys... you should use a proxy geometry for the calculation.... with very few polys...
also you said you geometry is a group!? maybe when you do the proxy you should attach everything into one editable poly... maybe that is the problem...
it shouldnt take that long... hope it works
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:icon0kadaj0:
~0Kadaj0 Oct 1, 2006   Interface Designer
good luck, i dont know what your talking about so i cant really help you ^_^;;
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:iconstephenallred:
~stephenallred Oct 1, 2006  Hobbyist Digital Artist
They can crash if you are doing something unrealistic or physically infeasable, as these situations never arise in real life so the program doesn't know how to handle them.
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:iconkheng:
~kheng Oct 1, 2006  Hobbyist Digital Artist
hm well as you can see in

[link]

All i am trying to do is stop particles from passing through my model inside that tank :\ it takes like 30sec - 1min to calculate each frame too >_>
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:iconstephenallred:
~stephenallred Oct 1, 2006  Hobbyist Digital Artist
Hmm... should be fine. Do you have realflow, cause you could do it in that instead.
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:iconkheng:
~kheng Oct 1, 2006  Hobbyist Digital Artist
since it is a static image i am rendering, i can always just manually fix any geometry intersections i guess
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