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October 20, 2006
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Comments: 13
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Views: 68 (0 today)
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Yay me!
Those are the number of comments i have made on other peoples deviations right?


Extrude normal is way better than extrude by individual polygon in the previous version!

hmm.. so has anyone ever tried doing a smoketrail effect before? i was wondering what would be a good way of doing this. I want to be able to define a smoke trail path using splines like i do with my pipes and have multiple rockets being launched out from my bays.. but ive never done that before any ideas?
  • Mood: Irritated
  • Listening to: Liv Kristine - Enter my Religion
  • Watching: Lost S3
  • Playing: Tunguska
  • Drinking: Water
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:iconevincarofautumn:
This is really easy to do in Blender, but I don't know about 3DS. In Blender you just give some particles a curve to follow and render them as a dark halo; it looks fantastic. I don't know why it shouldn't work the way you're doing it.
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:iconevincarofautumn:
This is really easy to do in Blender, but I don't know about 3DS. In Blender you just give some particles a curve to follow and render them as a dark halo; it looks fantastic. I don't know why it shouldn't work the way you're doing it.
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:icondreamwa1ker:
=dreamwa1ker Oct 27, 2006  Professional Filmographer
particles ftw dude, man you should know better ;)
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:iconthe-bug:
best journal title ever!
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:iconkheng:
~kheng Oct 25, 2006  Hobbyist Digital Artist
o_O
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:iconthe-bug:
sorry, just sounds kinda random. i like random

and in other news.. well not really, i got an awesome person to reply my comment! :mwahaha:
it begins..:plotting:



ok.. i'll shut up and lie down in that corner over there
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:iconspiritofdarkness:
hm . . I whould trie it with particleFlow
first I whould animate some help-object anlong the spline and use "Position Object" in particleFlow, dont know if it works, didn't trie it, but why don't you use the "Find Target" ?
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:iconkamakazibob:
~KamakaziBob Oct 20, 2006  Student Digital Artist
Particle Emitter ftw.
I know theres a tutorial in Max that does the same thing, though it uses the emitter and some grav space-warps.
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:iconmudf4ce:
Could you not give a particle emitter a spline to animate along like you could animate anything along a spline? I can't remember how you animate something along a spline, but i remember doing it in the past, i'll go have a look, i was thinking about this sort of effect just today lol

Congrats on the 8K also :)
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:iconmudf4ce:
The way i did it before only works for meshes, but I found the 'proper' way of doing it now anyway:

>Make an emitter
>Make the spline-path
>Select the emitter and go to Animation>Constraints>;Path constraint and then select the spline with the cursor that comes up

now if you hit play it will follow along the spline, if you want to change the settings go to the motion panel with the emitter selected and you can change the settings in there..

hope I've helped in some way :)
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