I am using the default scanline renderer with a skylight projecting a HDRI and I notice that my bump map doesnt seem to be very prominent. By default i had it on 15, so i tried a value of 150 and re-rendered and it seems identical. Has anyone noticed bump maps are not working properly with light tracer? or is there something you need to do to enable it?
Found out i had to use Advanced Lighting Override material and set the indirect light bump scale