Im using the standard scanline renderer with max + light tracer and im trying to create something where i have my model sitting behind a glass pane full of water or some sort of liquid. What i have found is that the objects behind the cylinder i put to mimic the glass blocks out the Lens effect glow effect i have applied to some of the objects behind it. has anyone used a lens effect glow (non-video post) on objects behind transparent geometry before?
EDIT: pic of it here [link]
By the way, i would like to thank everyone for their support while i was working on the defence turret scene. I am very honored to receive the DD award
ok.. finally found a working plugin: [link]
heres a little comment someone made on how to use it:
"You have 2 objects - a transparent one and the glow object.
Here is an example:
Make a sphere with a radius of 50 units, go to Object Properties check "Render Occluded Objects" under Render Control and make it Object Channel 1. Go to material editor and assign material with opacity of 50 or 60. This will be the transparent object.
Make another sphere inside the first one with a radius of 10 units. Go to Object Properties and assign Object Channel 2. Assign a Self Illuminating material to this object. This will be the glow object.
Now go to Render Effects and add Ky_Throughout first. It is already set to Object ID 1 by default.
Then add Lens Effects -> Glow, and under Options tab select Object ID 2. Set glow size to 0.5 and intensity to 300 and render scene or press update effect and voila
[ the problem i had was that i didnt assign a material ID to my transparent object (it was set to id 0 still)
once you set your transparent object to id 1 and glowing object to id 2 the plugin works fine ]